So it’s been 3.5 weeks since patch 5.2 dropped. In January, as I was valiantly trying to succeed in battlegrounds and arenas on my fire mage, I wrote a post about some of the troubles with 5.1’s pvp gearing situation that talked about problems I saw as a ‘casual’ player and some suggestions on what could change to make things better.
We saw some significant changes, instead of simply adding a new tier of gear and then shifting the last season’s gear to cost only honor like has been typically done in the past, they reworked some of the ilvl schemes and removed some of the rating gates that existed.
What we have now
Here’s a quick graphical summary of what changed from 5.1 to 5.2 with the ilvl schemes:
So as you can see, there’s been some big changes. The huge gap that existed between the honor gear and the conquest gear was diminished by about 33% (8 ilvls). The number of ilvls between each set was also much more evenly spaced as well. However, the gap from the crafted, entry-level gear (ignoring the Contender’s set in 5.2) to the conquest gear was actually increased by 2 ilvls, from 33 to 35.
Recently, Ms. Poisso over at WoWInsider posted a write-up regarding the nerfing of achievements and why she dislikes it.
She specifically references how ‘the Beloved‘ title was moved from the pre-5.1 requirement (and associated achievement) of requiring exalted status with 70 factions to now only requiring 60 exalted reputations. She’s “ticked off,” but not because the achievement is now less exclusive. She states that because “Blizzard later lower[ed] that cost, by definition, they’ve cheapened my widget. They’ve devalued something I felt was important, something I placed value on.”
Well, that’s sort of right, to the extent that the cost of the achievement/title was lowered and thus by definition ‘cheapened,’ but the conclusions she draws are incorrect. Let me explain…
Yeah, so… it’s been awhile.
I’m still alive. I’m still playing WoW. I’m still with my love and things are much better. Work is going well with lots of fun, stretching opportunities. I learned how to knit over Christmas and I just completed my 3rd sock!
2012 was a rough year but it steadily improved. I didn’t mean to be so silent on here but it just worked out that way.
I’ll post more updates and some screenshots later!
As I’ve been pvping in MoP so far and reading these proposed changes I still have a few concerns with the state of PvP gear. I enjoy pvp very much but spend time in the other aspects of the end game as well, and thus have pvped only casually throughout the expansion.
It’s been distressing as I’ve increasingly entered bgs and arena matches against opponents who cut through me like paper as the season progress and I haven’t kept up to the gearing curve. I’m in no way the best pvper out there, but I’m not terrible and I play my class/spec well. It seems disadvantageous to the pvp population of WoW in general for the situation to be what it currently is and I’ve decided to share my thoughts on the matter.
The current state of affairs
To have a fighting chance at pvp you need gear with PvP power and resilience on it. This currently comes in three tiers:
- Contender’s tier – crafted, ilvl 450
- Dreadful Gladiator’s tier – purchasable with honor, ilvl 458
- Malevolent Gladiator’s tier – purchasable with conquest, ilvl 483
The Contender’s gear and the Dreadful gear are relatively easy to get as the crafted ones don’t require ridiculous mats and honor comes quickly when you pvp, even when losing.
The Malevolent set is much harder to acquire as it costs a lot of conquest points which can only be earned quickly by winning arena matches or rated bgs (with the exception of 100 and then 50 for winning regular bgs). Furthermore, the Malevolent tier is 25 ilvls above the Dreadful tier which results in a significant stat increase.
Casual and entry-level pvpers are at a significant disadvantage in having a competitive chance in the current state of WoW pvp. Everything that follows will address the challenges that that category of players face.
The problem as I see it
It is currently too difficult for entry-level/casual pvpers (what I define as being clad in mostly Contender’s or Dreadful gear) to compete with players in Malevolent gear, they are at too much of a gear disadvantage. I see this as coming from two different aspects of the current system:
- There is too large of a gap between the Dreadful and Malevolent gear sets
- The grind to acquiring the Malevolent set is too arduous (resulting in the cycle that to efficiently get the best gear you have to win, but it’s very difficult to win without having the best gear).
Here I am, again, at the end of another month without posting. *sigh*… I absolutely hate excuses, and I’m not going to even try to excuse my slacking with this blog. Things are still rough around here and I just don’t have a lot of motivation to write uplifting things. I don’t want to write a post with nothing worthwhile to say, either. Simply put, my significant other and I are not making much progress in coming together again. These last few months we’ve gone a ways in understanding our situation better, but that’s about it.
Both Emmy and I are very religious, and we’re making some special efforts this weekend to see if we can’t make some more progress to work things out. In my efforts to explain my understanding of our situation to her, I had an idea to write a story for her yesterday. It’s in the same vein as a story I posted previously. I think it’s worth sharing, so I’ve included it in its entirety below. Maybe one day I’ll sit down and turn it into a children’s book with some nice art. Read it, enjoy it, let me know what you think. I like it and think it accurately describes what I’ve been feeling, however, I’m crossing my fingers that things turn out a little happier for me!
Before I get into that, however, I have some happy WoW-related news! Yup, I’ve had some very special friends return to WoW! I’ve sure missed them a lot in the last six months! We’re already having a blast and are trying something new this time – twinking! We’re rolling new toons with as much BoA gear as we can get and then stopping their xp gain at level 24. Our hopes are that we can do battlegrounds and dominate all the free-to-play accounts that are stuck at level 20. Although we’re not quite to 24 yet, so far we’ve done pretty well, even with our mediocre and partially enchanted gear.
My twink is Tricxy, a goblin subtlety rogue. I’ll update my characters sheet with her once I get her at twink level… and get an awesome portrait! She loves small sea creatures, Martin Solveig & Dragonette’s song “Hello“, and specializes in killing flag carriers. :D
So ready for my newest literary masterpiece? Grab a snack, get comfy in your chair and enjoy!
Whew! I almost let August slip by without a single post. You know, when I started this blog I didn’t expect that I would post too frequently, but I did plan on being a little more reliable than this! Honestly, life has been hard, and that’s why. As I’ve chronicled a little in these two posts, the last two months have been some of the emotionally hardest of my life. This month, in particular, has been a grueling journey through the vast, dark, and uncharted wilds of my relationship with my love.
The good news is that I think we’re finally out of the rough. The bad news? We’ve not arrived yet – rations are in short supply and wounds are still healing. We’re both very weary from the length of the journey, and are wishing to be back home, safe and secure. We’re trekking onward, though. We’re rebuilding and making progress. It’s slow, but it’s progress nonetheless, and hopefully we’ll not have to come this way again.
Tonight I wanted to share a special piece of music that is very dear to my soul. It’s one of my favorite moments in opera – the final scene of Claudio Monteverdi’s (bap. 1567 – 1643) L’incoronazione di Poppea (The Coronation of Poppea). While there is some doubt to the details of the composition and premiere of the work (as is often the case), it is generally considered by scholars to be Monteverdi’s fourth and final opera, finished in 1642 and premiered the following year. Giovanni Francesco Busenello (1598-1659) wrote the libretto.
What was the first thing you did upon logging into World of Warcraft – Cataclysm? I expect the answers are varied. In fact, if I wasn’t afraid of having my already-tender heart broken, I’d set up a poll asking this very question. (I’m just not sure that I can handle the harsh reality of a poll with zero votes right now…)
Well, me, I had it all planned out for my first night of Cataclysm. Admiring the new (and very much changed) Orgrimmar, I made my way directly to Grommash Hold in the center of the Valley of Strength. Grommash Hold? Garrosh’s headquarters? Yes, indeed, but not to get that vomit-colored brute’s autograph. No, I had a date with a much more debonaire acquaintance – the dapper Belloc Brightblade.
Who, you ask? The archaeology trainer. I was so excited for this profession! Having already read about the basics of the profession, I immediately opened up the map to find the nearest dig site in nearby Ashenvale. I ran up to purchase old world flying and was off. I didn’t do anything else until I gathered enough fragments and assembled my first artifact – the splendid Necklace with Elune Pendant.
And, well, then, I stopped surveying. Not completely – but it certainly wasn’t a priority. As much as I was excited for it, I just couldn’t justify spending my limited in-game time leveling this profession. Fast-forward 7 months later and I’m sitting at 500 archaeology skill, 6 completed rares, 2 more in the works, and a love/hate relationship with this profession. To put it succinctly: I think it is brilliant in conception but somewhat flawed in implementation.